![]() There's a gravitas to much of the game's dialogue later in the story, but the enormous narrative discoveries are hindered by mediocre voice acting and stunted facial expressions. There aren't that many locations themselves, but each location gives the player a sense of the scale and stratification of the city. Instead, the approach in Beyond a Steel Sky is somewhat linear, with segments of the city becoming unlocked as players progress through the narrative, which takes Robert on a relatively short journey. Light puzzles make up the core of the player's time in Union City. Controls were fully ported, giving players the ability to use proper, keyboard movements and mouse clicks to solve the various puzzles in the environment. ![]() The PC port, available on Steam, is serviceable. They may not look particularly impressive on the PC, as textures are somewhat muddy and facial expressions tilt towards the more barren, unflinching side of things, but the game undeniably looks good as a mobile entry, which was its original purpose. The original game was fully two dimensional, and the sequel, developed on Unreal Engine 4, gives players fully three dimensional, cell-shaded environments to explore. Players still get to explore Union City once more while toying with slightly altered gameplay - particularly in the way the player moves. Cyberpunk is very popular at the moment, and Beyond a Steel Sky is situated to capitalize on that popularity with a release on PC. The sequel transitions the genre but not the setting, retaining the comic book aesthetic but evolving the narrative. Its humble roots began in a 1994 point-and-click adventure title Beneath a Steel Sky, which offers a comic-book adventure that allows players to explore cyberpunk locals. Some may be familiar of the origins of the Steel Sky series.
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